The only thing I can say now to sweeten the pill that if we are to make a sequel for Redemption, I'll do my best to make the translation as good as possible.Īnyway, I am truly glad that you liked The Way, I hope it was an enjoyable experience gameplay-wise as well. Also, our styles are completely different and if I'd try to do this, Redemption would be a completely different game. And since Redemption was written by another author, a Russian fantasy writer Sergey Malitsky, it is just impossible for me to understand everything he wanted to say. Thus, in order to achieve something like this with Redemption, I'd have to go through all the texts of this game. To be honest, I am still a bit disappointed about a sentence in Gollah where we changed 'a cornered hare rushing across the field' to 'a fish struggling out of water'. And even with a great deal of effort I put into this I still think that the original Russian text is 20% better than English just because Russian language is way more flexible. And as an author and a producer of the game, I was in full control of the English translation, helping translators to understand what we need to achieve because sometimes its all about a tricky wordplay or an innuendo you can easily overlook. Since English translation is used to translate the game to every other language (but Russian and Ukrainian, obviously), it is very important to make sure that it's as flawless as possible. The translators behind The Way did a very good job and I have really enjoyed working with them but the secret of a good translation is more than this and unfortunately not that easy. And making another translation is a very very expensive thing due to the big amounts of text because Redemption has about 280k words. The translation of Redemption was improved over time but as far as I know it is yet not perfect. Thank you for your kind words but unfortunately it's highly unlikely.
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